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Warhammer bright wizard lore
Warhammer bright wizard lore










warhammer bright wizard lore

Mercenary = Even though he was trained in martial discipline when he was recruited by The Empire, Kruber ended up joining Saltzpyre's band as the Witch Hunter brought a captive Sienna in the first game. Having this subclass means he goes back to his roots.

warhammer bright wizard lore

Huntsman = Kruber had lived off the land since he was young, raised with bow and arrow, firearms, and hunting wild game as a way of life.

warhammer bright wizard lore

If we're to arrange his story based on his subclasses… Kruber was a dauntless Imperial soldier in the first game, and in VT 2 – he can either be a Mercenary, Foot Knight, or Huntsman. These are, essentially, just meant to add flavor/fluff to the character's story, an extra explanation to why they are able to use a certain subclass. What if a certain hero felt differently about how events transpired? What if someone felt more despair than before during Ubersreik? What if a certain hero may have had a different ancestor?

warhammer bright wizard lore

Vermintide 2's subclasses meanwhile reflect the – what if– that could have happened after the first game. A ragtag band transporting a bright wizard prisoner, ending up in Ubersreik, and then coming under attack from Skaven later on, this group would realize that an even bigger invasion is taking place, and the world as they know it was ending. Think of Vermintide 1 as having introduced you to the basics of each character's story. Vermintide 1 hero backstory versus Vermintide 2 subclasses: Part one of the Lore Guide is over here – as that was a look at the basics of the Warhammer world and the heroes you play, this time around it's a more in-depth look at our heroes, their subclasses, their interactions/dialogue, and more tidbits about the world and times they live in.












Warhammer bright wizard lore